~ Ready? ~

I’m going to just use a simple Windows Forms framework for my test code. WinForms is a pretty common denominator for most developers; just keep in mind that both BackgroundWorker and Task.Run are using SynchronizationContext underneath, so these same principles apply regardless of platform (WPF, Windows Store, MonoTouch, MonoDroid, Windows Phone, Silverlight, ASP.NET, etc). I’m just using WinForms because it’s simple and pretty much everyone knows it.

The Basic Pattern: Do Work

The core problem that BackgroundWorker originally solved was the need to execute synchronous code on a background thread. If you’re using BackgroundWorker for asynchronous or parallel work then just stop; you’re not using the right tool in the first place. The core problem for BackgroundWorker is to execute synchronous code on a background thread.

Our example (synchronous) action is just going to sleep for a second.

The Basic Pattern: Completion

In almost every real-world scenario, we also want to be notified when the background operation has completed. Also, most of the time, we want our “handle the completion” code to run on the original context (e.g., a UI context so we could update the UI). It would be best if this marshaling back to the UI thread could be automatic.

Our example completion code will just toss up a message box.

~ Fight! ~

BackgroundWorker

private void button1_Click(object sender, EventArgs e)
{
    var bgw = new BackgroundWorker();
    bgw.DoWork += (_, __) =>
    {
        Thread.Sleep(1000);
    };
    bgw.RunWorkerCompleted += (_, __) =>
    {
        MessageBox.Show("Hi from the UI thread!");
    };
    bgw.RunWorkerAsync();
}

Task.Run

private async void button2_Click(object sender, EventArgs e)
{
    await Task.Run(() =>
    {
        Thread.Sleep(1000);
    });
    MessageBox.Show("Hi from the UI thread!");
}

Discussion

Both of these are pretty straightforward. Both of them will marshal our MessageBox.Show back to the UI thread, so we don’t have to worry about it.

The BackgroundWorker code does suffer from more “ceremony”, since it has to deal with events. It’s also a bit awkward in that you have to wire up your events first and then explicitly start the work going. The equivalent Task.Run is simpler - not a lot simpler, but simpler nonetheless.